Critical Hit Games Private Room is intended to be used primarily for tabletop gaming groups and activities, but may be used for other gatherings or activities.
Rules for Use
1. All use of the Private Room must be approved by staff, and the non-refundable reservation payment must be made to confirm the reservation.
2. Room set-up is the responsibility of the individual or group reserving the Private Room. The room must be left in the condition in which it was found unless other instructions are given.
3. Private Room audiovisual equipment and kitchenette may be used with the understanding that the room users will be able to independently operate the technology.
4. Maximum attendance is determined by the local fire code as well as space limitations.
5. The Private Room is available for public use only during business hours. Reservation times that extend after closing may only be made with approval by management.
6. The Private Room will be available beginning at the earliest time listed with a reservation and must be vacated by the end of the scheduled time. Groups that do not vacate the Private Room in a timely fashion may have their reservation privileges suspended. Management or designee may terminate a reservation in progress for exceeding time limits, for violating store policy, or in the case of an emergency.
7. The Private Room may be reserved a maximum of three (3) months in advance. To be fair to all, we reserve the right to limit groups to one (1) meeting per month.
8. All reservations for the Private Room will require a complete and signed online agreement. The individual signing the agreement must be an adult and is responsible for the orderly conduct of the group. In the event of any damage to Critical Hit Games property and/or equipment, that individual will be liable.
9. Private Room attendees must follow the store’s Code of Conduct. Activities must be conducted so as not to disturb others. Groups that disturb store activities or clientele may have their reservation privileges suspended.
10. Young children accompanying adult users of the Private Room shall not be left unattended in the store. Minors are not permitted to use the Private Room without adult supervision.
11. Advertising or selling products or services is strictly prohibited in the Private Room without approval from management.
12. Critical Hit Games reserves the right to have staff attend or enter the Private Room and connected facilities during reservations.
13. Outside food and beverage is permitted. Each group is responsible for their own clean up. Any type of open flame in any area is prohibited. Smoking or vaping in any area is prohibited.
14. Storage of equipment and/or supplies is not permitted.
15. The name, address, or telephone number of Critical Hit Games may not be used as the official address or headquarters of any organization. The use of the meeting room shall not be publicized in such a way as to imply sponsorship of the group’s activities by Critical Hit Games.

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